Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old May 18, 2007, 04:02 AM // 04:02   #21
Wilds Pathfinder
 
BrotherGilburt's Avatar
 
Join Date: Feb 2006
Location: USA
Profession: Mo/
Advertisement

Disable Ads
Default

Protection needs this elite as the attribute has few other diret heals.

BrotherGilburt
BrotherGilburt is offline   Reply With Quote
Old May 19, 2007, 02:53 PM // 14:53   #22
Lion's Arch Merchant
 
Join Date: Apr 2006
Location: ym
Profession: Mo/
Default

I'm too lazy to quote but I think someone said it on the previous page:

If it was in healing noone would ever use it.
matti90 is offline   Reply With Quote
Old May 19, 2007, 06:50 PM // 18:50   #23
Jungle Guide
 
Join Date: Feb 2007
Location: wisconsin
Guild: Spiders Lair Kurz [SpL]
Profession: W/A
Default

Id have to agree with someone said before that, PROT. lacked some healing skills so they got ZB...
Teh [prefession]-zorz is offline   Reply With Quote
Old May 22, 2007, 08:14 PM // 20:14   #24
Wilds Pathfinder
 
Join Date: Dec 2005
Default

I have often wondered why...

Also, the "Because prot lacked healing" is a stupid argument. Prot lacks healing because it is prot and not healing. It really doesn't make any sense to have it in prot even if people like it there because it makes prot easier. I don't really get that anyway because prot can EASILY be done without healing prayers. Also, the whole point of the game is trying to find the right balance between attributes.

I have a whole mental list of skills that don't make sense and this one is definately one of the big ones, right up there with Spiteful being in Curses rather than Domination, Dark Bond being Blood, and Scourge Healing/Scourge Enchantment being Smite rather than Curses or Death. Also, Air of Enchantment should probably be Divine, but whatever...
LouAl is offline   Reply With Quote
Old May 29, 2007, 07:52 PM // 19:52   #25
Desert Nomad
 
Pyro maniac's Avatar
 
Join Date: Apr 2006
Default

why is [skill]Sandstorm[/skill] in Earth Magic
both ZB and SS are decent skills for it's purpose, but putting them in the 'wrong' attribute (prot doesn't heal, earth doesn't damage well besides stone daggers and obs flame) will allow for mixed skills w/o spreading attributes.
This makes them powerfull (with the update ZB has been balanced)
Pyro maniac is offline   Reply With Quote
Old May 30, 2007, 12:25 AM // 00:25   #26
Grindin'
 
Thom Bangalter's Avatar
 
Join Date: Dec 2005
Location: MO
Profession: E/Mo
Default

to paraphrase ensign, zb is in protection because its good, and prot is good, while the healing line is bad, so it doesn't get it.
Thom Bangalter is offline   Reply With Quote
Old May 30, 2007, 11:56 AM // 11:56   #27
Desert Nomad
 
Sha Noran's Avatar
 
Join Date: Nov 2005
Location: http://tinyurl.com/2jlusq
Guild: Idiot Savants [iQ]
Profession: R/
Default

Quote:
Originally Posted by Dr Strangelove
It's because if it were in healing prayers, no one would use it.
The thread should have stopped there tbh.
Sha Noran is offline   Reply With Quote
Old May 30, 2007, 02:34 PM // 14:34   #28
Krytan Explorer
 
Join Date: Jan 2006
Default

Quote:
Originally Posted by Lurid
ZB's second effect only triggers when the target is below 50% health, Divine Favor bonuses are applied before this skill's second effect. Therefore your target has to be low enough on health that the Divine Favor bonus won't cause the target to go over 50% health, which means waiting longer before you heal / prot, which increases the chances of the target dieing.
I didn't read the entire thread, but this is a common misconception. See this old post to clarify this point:
http://www.guildwarsguru.com/forum/s...0&postcount=79
Blame the Monks is offline   Reply With Quote
Old May 30, 2007, 02:46 PM // 14:46   #29
Jungle Guide
 
glountz's Avatar
 
Join Date: Nov 2005
Profession: W/Mo
Default

Because prot has always been the best, since day 1 of Guild wars, at least for PvP.
In prot, you have everything you want:
Hex removal, condition removal, Damage mitigation, and now, even healing.
Why would you go in Healing prayers which has no hex removal, no condtion removal, no damage mitigation, and doesn't heal that much compared to prot?
The day A-net will want to the Healing Prayers to be used, they will move one of the removal aspect skills (either condition or hexes) to healing prayers.
glountz is offline   Reply With Quote
Old Oct 12, 2007, 04:53 PM // 16:53   #30
Ascalonian Squire
 
lamelamez's Avatar
 
Join Date: Oct 2007
Location: Singapore
Guild: TLK- The Legend Knights
Profession: Mo/D
Default

Quote:
Originally Posted by Henchman
[skill]Zealous Benediction[/skill]
Why is Zealous Benediction a Protection Spell, and not a Healing Prayer?
This is a question I've pondered upon ever since I first saw the skill.
ZB is a pure healing spell, and has nothing to do with protection.
The skill is pretty much "Heal Other" with a tax deduction, providing your target elligable. Placing it in the protection line is about the same as creating a water spell that causes burning.
As the game stands today, protection monks are apparently more popular then healing monks. This skill is even more powerfull than most healing spells(its even more powerful than Keystone Signet!! ), and allows a protection monk to act as a healing monk as well, making them even more superior than healing monks.
I think ZB should be moved to healing prayers, where it rightfully belongs.
Who thinks the same?

I'll even throw it a moving away party, you're all invited (except mesmers, I hate mesmers)
(Don't take me seriously on that last sentance..)
Well i guess this is the factor that makes this skill special.. because there will be protector monks that will wanna heal..

im a protector monk and i use ZB + reversal of fortune + dismiss condition to heal.. they are very effective healing protecting spells.. and i get to use good protection skills like protective spirit.. aegis.. shielding hands.. etc=D
lamelamez is offline   Reply With Quote
Old Oct 12, 2007, 05:18 PM // 17:18   #31
Krytan Explorer
 
Saphrium's Avatar
 
Join Date: Oct 2006
Location: Granite Citadel
Guild: Post Searing Ascalonian Merchants
Profession: N/Me
Default

Because it is a power block bait.
Saphrium is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:07 AM // 10:07.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("